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Actually I think that the imposed maximum value for distances is much
smaller than would be possible with 64-bit floating point numbers (which
POV-Ray uses) at a good precision, but I suppose that the principle
has been "better safe than sorry", which might be a good idea.
I think that this maximum distance is easily modifiable in one of
the source code files (and then you could recompile a custom version
with a much higher limit).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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